Nintendo 64 Technical Specifications
Here are the most accurate N64 technical specifications you
can find on web. This section even includes the specs for
Nintendo's new peripheral: the 64DD, which still has no
near release date as of yet. You can also find Nintendo's
"Dream Team", developers and publishers who have signed on with Nintendo.
Last Updated: 06/00/97
![](http://www.public.asu.edu/~ispawn/nintendo/pics2/revmario.gif)
Peripherals
Digital/Analog Control Pad
RFU Adaptors
S-Video Adaptor
Memory Cart
64DD Magnetic Media Drive
N64 Specifications
CPU
64-bit MIPS R-4300 RISC CPU at 93.75MHz
64-bit registers, data path and buffer
125 MIPS for CPU
64-Bit RISC "Reality Immersion" Graphics co-processor at 62.5 MHz
Rendering Processor:
Textures
Anti-Aliasing
Rasterizing
Z-buffering
Audio and Video Processor:
100+ MFLOPS for Graphics Co-Processor
2D Graphical Capability
256 x 224 to 640 x 480
32-Bit RGBA pixel color frame buffer
21-Bit color output
Memory Configuration
4 MB RAM
Internal data bus is 128-bits wide
"Rambus" DRAM subsystem allowing transfers of up to 562.5 MB/second
8-bit "rambus" bus at 500MHz maximum
Sound Processor
up tp 16-bit stereo at 44.1Khz (CD Quality)
ADPCM Compression algorythm
Up to 100 PCM channels
Geometry Engine
Hardware support for:
Texture mapping
Detail texturing
Trilinear mip map interpolation
Perspective correction
Depth buffering
Shading
Z-buffering
Scaling
Rotation
Anti-Aliasing
Skewing
Gouraud Shading
Alpha-channeling (256 levels max)
"Level of Detail (LOD) Management"
Capable of calculating of approximately 160,000 rectangular polygons/second with hardware features enabled.
Sprite Special Effects
Scaling
Rotation
Anti-aliasing
Alpha Channeling (with up to 256 levels)
64DD Specifications
Dimensions:
Drive: 260mm x 190mm x 78.7mm, weighs 1.6 Kg
Disk: 101mm x 103mm x 10.2mm, weighs 43g
Magnetic Media with read and write capability
Data error correction feature
3 3/4" feed similar to a Zip drive
Bundled with a 4MB expansion RAM pack which fits into the N64 console
RAM pack utilizes same RAMBUS RDRAM that is already used in the Nintendo 64.
To be manufactured by ALPS
Transfer Rate and Seek Time:
81 sec for 64 MB data transfer
75 ms seek time
1.9 second motor drive time
Media:
64MB disk storage
up to 32MB writable space; can be varied according to the needs of the developer.
Compression of N64 allows for supposed real-time decompression of data on 64DD.
Nintendo's "Dream Team"
Nintendo Game Developers
Angel Studios
DMA Design Ltd.
H2O Entertainment
LucasArts Entertainment
Paradigm Simulation, Inc.
Rare Ltd.
Software Creations
Nintendo Game Publishers
Acclaim Entertainment, Inc.
BMG Entertainment
Electronic Arts
GT Interactive
Gametek, Inc.
Ocean of America, Inc.
Time Warner Interactive/Williams
Virgin Interactive Entertainment
Williams Entertainment Inc.
Vic Tokai
Capcom
Titus
Enix
Ocean
Namco
Konami
Westwood Studios
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